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第十章 · Chapter 10
从硬商品到软实力 · From Hard Goods to Soft Power
No one saw Labubu coming. With bulging eyes, furry ears, and stubby legs, this toy doll is a mischievous gremlin—ugly enough to feel comforting in an Instagram- and TikTok-perfect world. Its colorful vinyl and plushy figurines hit a cultural nerve, drawing fans from the tennis star Naomi Osaka and Blackpink’s Lisa to teenagers in Tokyo and collectors in Copenhagen.
没有人预料到拉布布(Labubu)的到来。鼓鼓的眼睛、毛茸茸的耳朵、短短的小腿,这个玩具娃娃是一个淘气的小精灵——在这个 Instagram 和 TikTok 都追求完美的世界里,它丑得恰到好处,反而让人感到安慰。它色彩缤纷的搪胶和毛绒手办击中了一条文化神经,吸引的粉丝从网球明星大阪直美、BLACKPINK 的 Lisa,到东京的青少年和哥本哈根的收藏家。
At the Pop Mart, Labubu’s distributor, near McKinsey’s Shanghai office, we see adults and children shaking “blind boxes” for clues—a gram of weight, the tap of the box lid, the rustle of an accessory—to divine whether they hold a common one in twelve designs or the ultra-rare prize. Shaking boxes nights and weekends, one father said his nine-year-old amassed a hundred different figurines in a few months. That kind of obsession has pushed Pop Mart global, with flagship stores from London to Los Angeles and nearly $2 billion in revenue in the first half of 2025. Pop Mart has turned its toys into a new form of consumer expression—rooted in a hyper-digital youth culture that collapses the line between online and offline identity.
在麦肯锡上海办公室附近的拉布布经销商泡泡玛特(Pop Mart)门店里,我们看到大人和孩子摇晃着"盲盒"寻找线索——一克的分量、盒盖的敲击声、配件的窸窣声——来猜里面是十二款设计中的普通款,还是超稀有的隐藏款。一位父亲说,他九岁的孩子日夜周末摇盒,几个月就集齐了一百个不同的手办。这种痴迷把泡泡玛特推向了全球:从伦敦到洛杉矶都有旗舰店,2025 年上半年收入近 20 亿美元。泡泡玛特把自己的玩具变成了一种新的消费表达形式——植根于一种超数字化的青年文化,消解了线上与线下身份的界限。
For decades, China’s most recognizable form of soft power was the panda, carefully loaned to foreign zoos as a gesture of goodwill—diplomacy embodied in black and white fur. We’re now talking about something very different. China may still be the world’s $3.6 trillion factory floor, but a handful of companies are beginning to export something new: culture, characters, and aspiration, helped along by what we call a “cultural supply chain” ecosystem that connects creators, social media platforms, e-commerce entrepreneurs, and consumers in a giant digital loop.
几十年来,中国最知名的软实力形态是大熊猫——被小心翼翼地借给外国动物园作为善意的姿态——黑白毛皮中体现的外交。我们现在谈论的是完全不同的东西。中国可能仍是全球 3.6 万亿美元的工厂车间,但少数公司开始输出新的东西:文化、角色和向往——它们受到我们所称的"文化供应链"生态的推动,这个生态把创作者、社交媒体平台、电商创业者和消费者连接成一个巨大的数字回路。
This is the early flicker of China’s emerging “soft power”—the late Harvard professor Joseph S. Nye’s term for influence achieved through “ attraction rather than coercion or payments.” Soft power isn’t just a geopolitical concept; it shows up in many arenas, including the commercial realm, where culture, values, music, movies, fashion, and brands travel across borders and shape how people perceive a country. Hollywood and the NBA are pillars of America’s soft power; K-pop has the same role for Korea.
这是中国新兴"软实力"的早期微光——已故哈佛教授约瑟夫·奈(Joseph S. Nye)用这个词指"通过吸引力而非胁迫或收买"获得的影响力。软实力不只是地缘政治概念;它出现在许多领域,包括商业领域——文化、价值观、音乐、电影、时尚和品牌跨越国界,塑造人们如何看待一个国家。好莱坞和 NBA 是美国软实力的支柱;K-pop 对韩国扮演同样的角色。
Chinese companies are now beginning to cross into this world after decades of being better at making stuff than creating intellectual property (IP) for a global audience. This move feels late in their evolution; they’ve been so dominant in global manufacturing that this gap between their “hard” capabilities and “soft” appeal feels that much wider. In the next China, we are beginning to see the rebalancing of this discrepancy.
在几十年更擅长制造产品、而不是为全球观众创造知识产权(IP)之后,中国企业现在开始跨入这个世界。这一步在他们的进化中显得迟来;他们在全球制造业中如此占主导,以至于"硬"能力与"软"吸引力之间的差距感觉更大了。在下一个中国,我们开始看到这种差距的重新平衡。
Whether it be TikTok’s global reach, the video game Black Myth: Wukong ’s breakout success, or the on-demand fashion machine SHEIN’s popularity, several Chinese consumer-facing companies are learning to build loyalty, aspiration, and cultural relevance. We expect that Chinese firms will increasingly attempt to project themselves globally not just through technology and manufacturing strength but also through culture and aesthetics. “Ten years ago, no one would wear a Chinese brand to show off. That’s changing,” says Michael Chi Chen, a McKinsey partner in the consumer practice. “Companies like Huawei in phones or Laopu Gold in jewelry or Zeekr in electric cars are beginning to be seen as aspirational in some parts of the world. These companies are investing in design, storytelling, and global ambassadors, and they’re starting to appeal in new ways.”
无论是 TikTok 的全球影响力、电子游戏《黑神话:悟空》(Black Myth: Wukong)的爆红,还是按需时尚机器希音(SHEIN)的流行,几家面向消费者的中国公司正在学会建立忠诚度、向往感和文化相关性。我们预期,中国企业将越来越尝试不仅通过技术和制造实力、还通过文化和美学向全球投射自己。"十年前,没有人会穿中国品牌来炫耀。这正在改变,"麦肯锡消费业务合伙人迈克尔·齐·陈(Michael Chi Chen)说。"像手机领域的华为、珠宝领域的老铺黄金(Laopu Gold)、电动车领域的极氪(Zeekr),在世界的一些地方开始被视为令人向往的品牌。这些公司在投资设计、讲故事和全球代言人,它们开始以新的方式吸引人。"
转变:从制造到品牌
The Shift: From Building to Branding
It took Chinese companies around a decade to master manufacturing, starting from the late ’80s and early ’90s. But once they did, the next step was inevitable: they wanted their names on the box. By the mid-1990s, factory champions who’d built fortunes producing generic goods for foreign brands began creating identities of their own. Apparel moved first. Hong Kong entrepreneurs launched brands Esprit and Bossini, purposefully choosing Western-sounding names. Contract manufacturers across mainland China and Taiwan followed, such as Giant and Merida in bicycles; Lenovo, Huawei, and Xiaomi in consumer electronics; and Haier and Midea in household appliances.
从 80 年代末、90 年代初开始,中国公司花了大约十年掌握制造。但一旦掌握了,下一步就不可避免:它们想让自己的名字印在包装盒上。到 90 年代中期,靠为外国品牌生产无品牌商品发家的工厂冠军们开始打造自己的身份。服装最先行动。香港企业家创立了埃斯普利特(Esprit)和堡狮龙(Bossini)等品牌,刻意选择听起来像西方的名字。中国大陆和台湾的合同制造商紧随其后,如自行车领域的捷安特(Giant)和美利达(Merida);消费电子领域的联想、华为和小米;家用电器领域的海尔和美的。
The motivation was simple: manufacturing delivered volume but thin margins. As factory owners scaled up, many wanted to capture more value. “We were core to these brands’ supply chains, but they did the marketing and branding, and they kept most of the margin,” says Fred Yau, second-generation owner of Dongguan-based Yen Sheng Factory Limited, a major leather handbag and accessories supplier to American and European multinationals. “Every few years one of our fellow industrialists would try launching a brand. Most failed. It’s just not in our DNA.”
动机很简单:制造带来产量,但利润微薄。随着工厂老板规模扩大,许多人想攫取更多价值。"我们是这些品牌供应链的核心,但营销和品牌是它们做的,大部分利润也留在它们手里,"东莞燕盛厂有限公司(Yen Sheng Factory Limited)的第二代所有者弗雷德·姚(Fred Yau)说,这家公司是美欧跨国公司的主要皮包和配饰供应商。"每隔几年,我们同行中就有一位实业家尝试推出品牌。大多数失败了。这不在我们的基因里。"
Yet a handful succeeded, thanks to China’s vast and fast-growing domestic market. As consumer demand grew, companies realized they could either brand what they built—or outsource production entirely and focus on marketing and distribution. Local brands proliferated: Kang Shi Fu in instant noodles; Baixiang and Jinmailang as fast followers; Snow, Tsingtao, and Yanjing in beer; Heilan Home in menswear; and later, digital-native beauty players like Perfect Diary and Florasis.
然而,多亏中国广阔且快速增长的内需市场,少数成功了。随着消费需求增长,公司意识到它们要么给自己制造的东西做品牌——要么完全外包生产、专注营销和分销。本地品牌大量涌现:方便面领域的康师傅;快速跟随的白象和今麦郎;啤酒领域的雪花、青岛和燕京;男装领域的海澜之家;后来还有完美日记(Perfect Diary)和花西子(Florasis)等数字原生的美妆玩家。
We call this China’s shift from “hard” to “soft.” Hard goods are measured in yield, efficiency, and cost per unit. Soft goods—design, stories, and cultural IP—carry emotional meaning and command pricing power. As Chinese firms moved upmarket, they began pairing performance with creativity and storytelling, following a path long popularized by global consumer brands such as Coca-Cola.
我们称这是中国从"硬"到"软"的转变。硬商品以产量、效率和单位成本来衡量。软商品——设计、故事和文化 IP——承载情感意义,拥有定价权。随着中国企业向高端市场进军,它们开始把性能与创意和讲故事结合,走一条可口可乐等全球消费品牌早已普及的道路。
Proya is a vivid example, evolving from distributor to billion-dollar global beauty brand. Founder Juncheng Hou launched a distribution business with family members and soon became restless importing others’ products. He moved to Hangzhou, launched Proya’s first line twenty-three years ago, and came to root the brand’s identity around themes of workplace equality and personal growth: “Gender isn’t a boundary line—bias is,” it advertised around International Women’s Day on March 8, 2021. The company also invested heavily in R&D and highlighted technology innovation in its marketing: “41.12 percent reduction in ‘smile line’ depth after eight weeks of use,” it claimed for one recent new product, alongside visuals of lab instruments. Another skincare line from a decade ago emerged from a partnership with Chinese-made manned submersibles tasked with collecting deep-sea extracts from Chinese coastal provinces. The result is a confident, innovation-driven, homegrown brand that resonates with contemporary Chinese women.
珀莱雅(Proya)是一个生动的例子,从经销商成长为十亿美元级的全球美妆品牌。创始人侯军呈(Juncheng Hou)与家人一起创办了经销业务,很快对进口别人的产品感到不安分。他搬到杭州,二十三年前推出珀莱雅的第一个产品线,并把品牌身份根植于职场平等和个人成长的主题:"性别不是分界线——偏见才是",它在 2021 年 3 月 8 日国际妇女节前后打出这样的广告。公司还重金投入研发,并在营销中突出技术创新:对最近一款新品,它宣称"使用八周后'笑纹'深度减少 41.12%",配以实验室仪器的画面。十年前推出的另一个护肤系列,来自与中国制造的载人潜水器的合作——这些潜水器负责从中国沿海省份采集深海提取物。结果是一个自信、创新驱动、与中国当代女性产生共鸣的本土品牌。
Branding in China, however, has distinctive characteristics compared with other mature markets. For years, Chinese consumers prioritized function over form: smartphones competed on camera specs, EVs on battery range, cosmetics on visible efficacy. This was branding, too—only rooted in performance rather than in emotional appeal. A client calls the Chinese way the “featurization” of marketing—fast, visual, and densely informative. International clients often wondered why Chinese apps felt cluttered: “Do the Chinese not want sleek, minimalist designs?” We explained that China’s slow download speed in the early internet era made it crucial to load everything on the first page—mostly text descriptions and product specs—and that aesthetic simply stuck.
然而,与其他成熟市场相比,中国的品牌建设有鲜明的特点。多年来,中国消费者重功能轻形式:智能手机比拼相机参数,电动车比拼电池续航,化妆品比拼可见的功效。这也是品牌建设——只是植根于性能而非情感诉求。一位客户把中国式做法称为营销的"参数化"——快速、视觉化、信息密集。国际客户常常纳闷为什么中国的应用感觉很杂乱:"中国人不想要简洁、极简的设计吗?"我们解释说,互联网早期中国网速慢,把一切——主要是文字描述和产品参数——都加载在第一页至关重要,而这种审美就这样留存了下来。
China’s digital ecosystem accelerated the shift. Platforms like Douyin, RedNote, and Bilibili integrated discovery, validation, and purchase into a single loop, allowing brands to prototype, test, iterate, and scale in real time. Sprouting up alongside them was a vast “cultural supply chain” of livestreamers, creators, and mini-store operators—and a creative workforce producing digital assets for gaming, fashion, toys, and more.
中国的数字生态加速了这一转变。抖音、小红书(RedNote)和哔哩哔哩等平台把发现、验证和购买整合进一个回路,让品牌能够实时原型、测试、迭代和规模化。与它们一同涌现的是一个庞大的"文化供应链"——由主播、创作者和微店经营者组成——以及一支为游戏、时尚、玩具等生产数字资产的创意劳动力。
Still, building a brand remains brutally hard. For every success, hundreds fail. Most manufacturers excel at operational rigor, not consumer insight or design. We often advise manufacturing clients to stick with what they’re good at: discipline, efficiency, managing thousands of workers, and meeting punishing delivery schedules. Brand-building demands different muscles, such as marketing, product design, consumer insight, and relentless innovation.
尽管如此,建设品牌仍然极其艰难。每有一个成功,就有数百个失败。大多数制造商擅长运营严谨,而非消费者洞察或设计。我们常常建议制造类客户坚持自己擅长的东西:纪律、效率、管理数千名工人、赶上苛刻的交货排期。品牌建设需要不同的肌肉,如营销、产品设计、消费者洞察和不懈的创新。
That doesn’t stop them from trying. Everyone wants to become “China’s Nike” in sportswear—from Anta and Li-Ning to 361 Degrees and Xtep. In smartphones, Xiaomi, Oppo, and Vivo took on Apple and Samsung. China’s huge domestic market made the fight irresistible. Of course, this rise has brought criticism: Chinese brands are often accused of mimicking Western designs; critics point to the Xiaomi sports car SU7’s resemblance to Porsche’s Taycan, for example. In the same vein, Xiaomi skipped the “16” series, branding its new flagship the Xiaomi 17 to align with and directly compete head-to-head with the iPhone 17.
这并不能阻止它们尝试。人人都想成为运动服饰领域的"中国的耐克"——从安踏、李宁到 361° 和特步。在智能手机领域,小米、OPPO 和 vivo 向苹果和三星发起挑战。中国巨大的内需市场让这场战斗无法抗拒。当然,这种崛起也带来了批评:中国品牌常被指责模仿西方设计;批评者指出,例如小米跑车 SU7 与保时捷 Taycan 的相似。同样地,小米跳过了"16"系列,把新旗舰命名为小米 17,以对齐并与 iPhone 17 正面直接竞争。
The real differentiator is speed. China’s market runs at a dizzying pace: millions of users cycle through promotions, gifting events, lucky draws, and livestream shopping every day; memes become product lines almost overnight. It’s a high-metabolism environment where brands evolve in full public view. Those that endure learn to communicate and differentiate with humor, intimacy, and agility—capabilities that will matter even more as Chinese firms step onto the global stage.
真正的差异化因素是速度。中国的市场以令人目眩的节奏运转:数百万用户每天在促销、送礼活动、抽奖和直播购物之间流转;梗几乎一夜之间就变成产品线。这是一个高代谢的环境,品牌在众目睽睽之下进化。那些存续下来的品牌学会用幽默、亲切和敏捷来沟通和差异化——随着中国企业踏上全球舞台,这些能力将更加重要。
软实力转向:输出文化
The Soft Power Turn: Exporting Culture
Of course, many Chinese companies never set out to build global brands. They built category-killing products for 1.4 billion domestic consumers—and the world barged in.
当然,许多中国公司从未打算打造全球品牌。它们为 14 亿国内消费者打造了品类杀手级的产品——然后世界闯了进来。
Joe likes to tell a self-effacing story about his first brush with the concept of soft power, and it involves the late Harvard political scientist who coined the term. As a Harvard sophomore, Joe cold-called Jerry Cohen, the influential legal expert and China scholar, to invite him to speak at a student conference. Cohen heard the caller announced as “Joe Nye,” assumed it was the legendary dean of Harvard’s Kennedy School of Government rather than “Joe Ngai,” and took the call immediately. “It was my first lesson,” Joe recalls, “in the power of a good name.”
倪以理喜欢讲一个自嘲的故事,关于他第一次接触软实力这个概念——故事的主角是创造这个词的已故哈佛政治学家。作为哈佛大二学生,倪以理冷不丁地给有影响力的法律专家和中国学者杰里·科恩(Jerry Cohen)打电话,邀请他在学生会议上演讲。科恩听到来电话的人被报为"乔·奈(Joe Nye)",以为是哈佛肯尼迪政府学院的传奇院长,而不是"乔·倪(Joe Ngai)",立刻接了电话。"这是我上的第一课,"倪以理回忆道,"关于一个好名字的力量。"
Some of China’s most visible soft-power successes were largely accidental. Douyin’s domestic success became TikTok overseas, reshaping global media through short video. Pinduoduo’s gamified, group-buying e-commerce model—so familiar to Chinese shoppers—is succeeding overseas as Temu. “As it turns out, Western consumers appreciate great-value-for-money goods and trust influencers on digital channels—just like the Chinese,” says Michael, a partner in the consumer practice.
中国一些最显眼的软实力成功在很大程度上是偶然的。抖音在国内的成功成为海外的 TikTok,通过短视频重塑了全球媒体。拼多多游戏化的拼团电商模式——中国消费者如此熟悉——以 Temu 的名义在海外取得成功。"事实证明,西方消费者同样看重物超所值的商品,同样信任数字渠道上的网红——和中国消费者一样,"消费业务合伙人迈克尔说。
Increasingly, companies aren’t just shipping goods—they’re exporting elements of culture, whether gaming, film, bubble tea, fashion, or even design aesthetics. Much of this emerges bottom-up through China’s cultural supply chain that links domestic creators with global distribution systems, often through serendipity—the right character or meme on the right distribution channel at the right time.
越来越多地,公司不只是发货——它们还在输出文化元素,无论是游戏、电影、奶茶、时尚,还是设计美学。其中大部分通过中国的文化供应链自下而上地涌现——这个供应链把国内创作者与全球分销系统连接起来,常常靠机缘巧合:恰当的角色或梗,出现在恰当的分销渠道上,赶在恰当的时机。
Perceptions have shifted accordingly. A decade ago, Chinese products were dismissed as cheap imitations; today they often rival global competitors, and by the time a product reaches Miami or Milan, it’s typically been stress-tested by a vast ecosystem of users. Moreover, the lived experiences and desires of consumers in Shanghai, Tokyo, Johannesburg, LA, and London are converging.
人们的看法也随之转变。十年前,中国产品被贬为廉价的仿制品;如今它们常常与全球竞争对手不相上下,而且当一个产品到达迈阿密或米兰时,它通常已经被一个庞大的用户生态压力测试过了。此外,上海、东京、约翰内斯堡、洛杉矶和伦敦消费者的生活体验和欲望正在趋同。
Platforms like TikTok have accelerated this diffusion. Its pacing, humor, and rapid content cycles mirror cultural instincts honed in China, and a growing wave of Chinese consumer companies lean heavily on TikTok-native storytelling rather than traditional advertising. “We understand better than anyone else in the world how to market and monetize through TikTok. The global success of TikTok has given Chinese companies much more confidence to go abroad,” notes one Chinese entrepreneur who has found success in the US and Latin America.
TikTok 等平台加速了这种扩散。它的节奏、幽默和快速的内容周期,映照着在中国锤炼出来的文化本能,越来越多中国消费公司重度依赖 TikTok 原生的讲故事方式,而不是传统广告。"我们比世界上任何人都更懂如何通过 TikTok 做营销和变现。TikTok 的全球成功给了中国企业出海大得多的信心,"一位在美国和拉美取得成功的中国企业家指出。
“China’s scale gives companies permission to invest in global branding,” says Daniel Zipser, a McKinsey senior partner and co-leader of the Asia consumer and retail practice. “Automotive is a great example. In performance, Chinese EVs are seen as technologically superior to some German models. That credibility creates the foundation for aspirational brands—and for competing through soft power.”
"中国的规模给了企业投资全球品牌建设的许可,"麦肯锡资深合伙人、亚洲消费与零售业务共同负责人泽沛达(Daniel Zipser)说。"汽车是一个很好的例子。在性能上,中国电动车被视为在技术上优于一些德国车型。这种可信度为令人向往的品牌——以及通过软实力竞争——奠定了基础。"
Still, these are early days. We find ourselves repeating the same references, because there are only a handful of at-scale successes so far. China under-indexes sharply on global brand equity; on Interbrand’s 2024 Top Global Brands, only two Chinese firms, Huawei and Xiaomi, rank among the top one hundred companies with 30 percent of revenue outside their home region. Kantar BrandZ, which paints a broader picture since it includes Chinese consumers’ perception, counts twelve in their latest 2025 report. Soft power, after all, doesn’t scale the way factories do—it takes longer to build.
尽管如此,这些都还处于早期。我们发现自己不断重复同样的例子,因为迄今为止只有少数几个达到规模的成功案例。中国在全球品牌资产上严重偏低:在 Interbrand 2024 年全球最佳品牌榜上,只有两家中国企业——华为和小米——进入前一百,且它们 30% 的收入来自本土以外。Kantar BrandZ 因为包含中国消费者的认知、画面更广,在其 2025 年最新报告中数出了十二家。毕竟,软实力不会像工厂那样规模化——它需要更长的时间来建设。
泡泡玛特为何比声势所暗示的更重要
Why Pop Mart Matters More than the Fanfare Suggests
Pop Mart matters not because it has captured the global imagination for however long, but because its trajectory hints at what may become more common as China’s creative ecosystem matures.
泡泡玛特重要,不是因为它已经抓住了全球想象力多久,而是因为它的轨迹预示着:随着中国的创意生态走向成熟,什么可能会变得更加普遍。
Labubu emerged from the imagination of Hong Kong artist Kasing Lung, who grew up in the Netherlands sketching upstairs from his parents’ Chinese restaurant. The character—part Nordic folklore, part childhood sketch—is a sharp-toothed rebel with a soft heart that first appeared in Kasing’s book The Story of Puca .
拉布布诞生于香港艺术家龙家升(Kasing Lung)的想象——他在荷兰长大,在父母的中餐馆楼上画画。这个角色——一半北欧民间传说,一半童年涂鸦——是一个长着尖牙、内心柔软的叛逆者,首次出现在龙家升的书《布卡的童话故事》(The Story of Puca)中。
At first, Labubus were produced in small batches for Hong Kong toy boutiques. When Pop Mart approached Kasing in 2019, scouting designers the way a record label might seek musicians, Kasing was wary that mass production might dilute his artistic roots. But Pop Mart founder Ning Wang offered a different model: a “blind-box” format combining chance, scarcity, and community.
起初,拉布布小批量生产,供香港的玩具精品店销售。2019 年泡泡玛特找上龙家升——像唱片公司寻找音乐人那样物色设计师——龙家升担心量产可能稀释他的艺术根基。但泡泡玛特创始人王宁(Ning Wang)提供了一个不同的模式:一种结合机会、稀缺和社群的"盲盒"形式。
The first Labubu release sold out instantly. The partnership would produce the first Chinese character IPs to break out internationally at this scale. Pop Mart handled global distribution and retail spectacle, turning queueing, dropping, and unboxing into a form of social performance. Labubu moved from niche collectible to global obsession, with fans lining up across Asia, Europe, and the United States.
第一批拉布布发售瞬间售罄。这段合作将产出第一批以这种规模在国际上突围的中国角色 IP。泡泡玛特操盘全球分销和零售景观,把排队、发售和开箱变成一种社交表演。拉布布从小众收藏品变成全球痴迷,粉丝在亚洲、欧洲和美国排队等候。
The numbers were striking. Blind boxes typically retail for only $12 to $15 a pop, yet Pop Mart did $887 million in global sales in 2023, doubled that in 2024, and more than doubled that again in 2025 to roughly $4 billion. At its 2025 peak, Pop Mart’s market cap briefly reached $49 billion, soaring beyond Hasbro, Mattel, and Sanrio combined. Since then, its stock performance has grown increasingly volatile—collectibles run on sentiment as much as loyalty—and its secondary market value has also fluctuated. But Chinese IP has created a bubble worth talking about.
数字令人震惊。盲盒通常每个零售价只有 12 到 15 美元,但泡泡玛特 2023 年全球销售额达 8.87 亿美元,2024 年翻了一番,2025 年又翻了一倍多,达到约 40 亿美元。在 2025 年的高点,泡泡玛特的市值一度达到 490 亿美元,超过孩之宝(Hasbro)、美泰(Mattel)和三丽鸥(Sanrio)的总和。此后,它的股价表现越来越波动——收藏品既靠忠诚也靠情绪驱动——二手市场价值也起伏不定。但中国 IP 已经制造了一个值得谈论的泡沫。
Pop Mart’s ambitions extend beyond any single character. Executives describe a Disney-style road map: a portfolio of IPs that can support content, entertainment, and experiences—a Chinese “house of characters.” That path, however, demands sustained investment and deliberate storytelling, and masterful execution; Disney itself took more than a quarter century to expand Mickey Mouse from animated short film into a cast of characters and finally its first theme park.
泡泡玛特的雄心超越任何一个单一角色。高管们描绘了一张迪士尼式的路线图:一个能够支撑内容、娱乐和体验的 IP 组合——一个中国的"角色之家"。然而这条路要求持续的投资、刻意的讲故事和娴熟的执行;迪士尼自己花了超过四分之一个世纪,才把米老鼠从动画短片扩展成一组角色,最终建成第一个主题公园。
Whether Labubu endures or fades, Pop Mart’s cultural impact is already clear. It didn’t just sell figurines; it reshaped consumer behavior through the blind-box format, a Japanese idea reimagined around a Chinese character IP. (The knockoffs—“Lafufus”—arrived quickly.) Cultural influence can move from China to the world—and this is likely to happen again.
无论拉布布是长存还是消退,泡泡玛特的文化影响已经清楚。它不只是卖手办;它通过盲盒形式重塑了消费者行为——一个日本的想法,围绕中国角色 IP 被重新想象。(仿冒品——"拉布福(Lafufus)"——很快就出现了。)文化影响力可以从中国走向世界——而这很可能再次发生。
《黑神话:悟空》:中国首个全球游戏突破
Black Myth: Wukong : China’s First Global Gaming Breakout
If Pop Mart shows how toys can travel, Black Myth: Wukong shows digital culture can, too.
如果泡泡玛特展示了玩具如何走出去,那么《黑神话:悟空》展示了数字文化也能走出去。
Game Science—a mid-sized studio founded by veterans from Tencent Games—set out to reinterpret one of China’s most familiar stories: Journey to the West , and its central figure, Monkey King, Sun Wukong. Long embedded in China’s cultural imagination, the character was rendered for a global audience from the outset. Built for PlayStation and PC, it was designed to meet global expectations with top-tier production values in graphics, sound, world building, and animation. “The team wanted to introduce an international audience to a very Chinese story—with new and innovative design tools,” says Shannon Cheung, founder and CEO of Averest Capital, one of the investors.
游戏科学(Game Science)——一家由腾讯游戏老兵创立的中型工作室——着手重新诠释中国最熟悉的故事之一:《西游记》及其核心人物——美猴王孙悟空。这个角色长期深植于中国的文化想象,从最初就为全球观众呈现。为 PlayStation 和 PC 打造,它在画面、声音、世界观构建和动画上都以顶级制作水准设计,以满足全球期待。"团队想用新的创新设计工具,把非常中国的故事介绍给国际观众,"投资方之一 Averest Capital 的创始人兼 CEO 香农·张(Shannon Cheung)说。
Early attention came in 2020, when Game Science released a thirteen-minute gameplay trailer on YouTube. It exploded, with over two million views on YouTube in the first twenty-four hours and more than ten million domestically. For many observers, it suggested the first time a Chinese studio could compete for global audiences at the level of established action-adventure franchises like Ubisoft’s Assassin’s Creed or FromSoftware’s Elden Ring . “Wukong fought gods—giant titans—and the graphics were incredibly powerful and impactful,” Shannon tells us.
早期的关注来自 2020 年,游戏科学在 YouTube 上发布了一支十三分钟的游戏实机预告片。它爆了:二十四小时内 YouTube 播放量超过两百万,国内超过一千万。对许多观察者来说,这预示着第一次有一家中国工作室能够在成熟动作冒险系列的水平上——如育碧的《刺客信条》或 FromSoftware 的《艾尔登法环》——争夺全球观众。"悟空与众神作战——巨大的泰坦——画面无比震撼有力,"香农告诉我们。
In the month that the game launched, it drew over 2.4 million concurrent players—at the time the widest-reaching single-player title in video game distribution platform Steam’s history. The game fulfilled the promise of that YouTube teaser: fluid, punishing combat, with a lush presentation that felt like stepping into a painting. Chinese mythology was deployed with confidence, and the game’s re-imagined Monkey King felt ancient, uncanny, and intelligent—not campy.
游戏发售的那个月,吸引了超过 240 万同时在线玩家——在当时是游戏发行平台 Steam 历史上覆盖面最广的单人游戏。游戏兑现了 YouTube 预告片的承诺:流畅而严苛的战斗,华丽的呈现,让人感觉走进了一幅画。中国神话被自信地运用,游戏中重新想象的猴王显得古老、神秘而聪慧——而不是滑稽做作。
Yicheng Qian, our colleague in Beijing, often plays the game with her husband and says experiencing it was “mind blowing.” “The aesthetic of this game is just so beautiful—I haven’t seen anything like it before,” Yicheng tells us. “It reminded me of the first time I saw a Harry Potter movie when I was a young child.”
我们在北京的同事钱奕呈(Yicheng Qian)经常和丈夫一起玩这款游戏,说体验它"令人震撼"。"这款游戏的美学太美了——我从未见过这样的东西,"钱奕呈告诉我们。"它让我想起小时候第一次看《哈利·波特》电影的感觉。"
The commercial results have been remarkable: ten million copies sold in the first three days; twenty million in a month, more than twenty-five million by early 2025. Despite a few controversies, including streamer guideline disputes and a delayed Xbox version, the game won major awards and was widely embraced. Many of the scenes drew from real-world places; for example, temples in Shanxi, Chengdu, and Xi’an were scanned into the game’s engine with gigabytes of photorealistic data, videos, and photos. “The environments feel real because they literally are real,” says Shannon. “We scanned original environments into the game—one of the game’s first innovations.”
商业成绩引人注目:前三天售出一千万份;一个月两千万份,到 2025 年初超过两千五百万份。尽管有一些争议——包括主播直播规范之争和 Xbox 版本延迟——游戏赢得了重要奖项并被广泛接受。许多场景取材于真实地点;例如,山西、成都和西安的寺庙被以数 GB 的照片级真实数据、视频和照片扫描进游戏引擎。"环境感觉真实,因为它们真的就是真实的,"香农说。"我们把原始环境扫描进游戏——这是游戏最早的创新之一。"
Players responded to that authenticity. Tourists—both Chinese and foreign—began to seek out the real-life temples and mountains depicted in the game, prompting provincial government bureaus to begin recognizing the game’s power as an engine: Black Myth ’s soft power in action.
玩家对那种真实感做出了回应。游客——中国人和外国人——开始寻找游戏中描绘的真实寺庙和山川,促使省级政府部门开始认识到这款游戏作为引擎的力量:《黑神话》的软实力正在发挥作用。
Chinese games had already been gaining traction internationally, but Black Myth is the first fully Chinese IP to break into global gamer culture at this level. “And there will be more companies trying to replicate its success,” Shannon muses. “We’ll have to see—it’ll be very hard for another one to reach that type of international impact.”
中国游戏此前已经在国际上崭露头角,但《黑神话》是第一个以这种水平打入全球玩家文化的纯中国 IP。"而且会有更多公司试图复制它的成功,"香农若有所思地说。"我们拭目以待——再有一个公司要达到那种国际影响力会非常难。"
从"中国制造"到"中国创造"
From Made in China to Created in China
This rise in commercial soft power shouldn’t surprise anyone. Creation follows production, and after years of making everything from clothing and toys to mobile phones and home appliances, Chinese firms have developed strong design sensibilities, notes Derek Sulger, co-owner of luxury house Shanghai Tang. “After twenty years of building iPhones, why are people surprised that China can design a world-class smartphone or an EV or a high-end home appliance? If you’ve built a majority of what the world consumes, of course you get good at creating what people want.”
这种商业软实力的崛起不应该让任何人惊讶。创造跟随生产而来,在多年制造从服装玩具到手机家电的一切之后,中国企业已经发展出强大的设计感,奢侈品牌上海滩(Shanghai Tang)的共同所有人德里克·苏尔格(Derek Sulger)指出。"在造了二十年 iPhone 之后,为什么人们还惊讶中国能设计出世界级的智能手机、电动车或高端家电?如果你制造了世界消费的大部分东西,你当然会擅长创造人们想要的东西。"
As Chinese consumers become more sophisticated and demand more personalized goods, we predict the center of design gravity will begin to inch toward China, too. In digital retail, that transition is already visible: Temu and SHEIN are the world’s two most downloaded retail apps, and TikTok, with 773 million downloads and counting, is slightly ahead of Instagram and far outpaces the rest of the field. We expect a similar pattern in autos: when a generation of global commuters from Australia to Israel to Norway drives its first EVs, they might be driving Chinese brands. In AI, Chinese large language models have emerged as an unexpected soft-power breakout—powerful, inexpensive, and often open-source. As US leaders pivot toward closed, premium systems, Chinese models have gained traction through utility: by early 2026, Chinese models accounted for over 60 percent of total token usage among the top ten models on the OpenRouter AI hub. With a vast domestic market, advanced supply chains, and powerful digital ecosystem, are Chinese firms poised to design as ambitiously as they manufacture?
随着中国消费者变得更成熟、要求更个性化的商品,我们预测设计重心的中心也将开始向中国移动。在数字零售领域,这种转变已经可见:Temu 和希音是世界上下载量最大的两个零售应用,TikTok 以 7.73 亿次下载且仍在增长,略微领先 Instagram,远远超过其他选手。我们预计汽车领域会出现类似的模式:当从澳大利亚到以色列到挪威的一代全球通勤者开上第一辆电动车时,他们开的可能是中国品牌。在 AI 领域,中国大语言模型已成为一个出乎意料的软实力突破——强大、便宜,而且常常开源。当美国领导者转向封闭的高端系统时,中国模型通过实用性获得了牵引力:到 2026 年初,在 OpenRouter AI 中心的十大模型中,中国模型占总 token 使用量的 60% 以上。拥有广阔的内需市场、先进的供应链和强大的数字生态,中国企业是否已经准备好像制造那样雄心勃勃地设计?
To accelerate their global presence, some companies have acquired heritage where it already exists—Anta with FILA and Amer Sports; Geely with Volvo’s Swedish legacy and London taxis; Shanghai investment group Fosun with Club Med’s loyal customer base. “We can’t create overnight the kind of brands that have honed their craft over centuries,” says Daniel Tseung, founding partner of LionRock Capital, who acquired the British shoe brand Clarks and the Nordic outdoor performance company Haglöfs, both more than a century old. The Chinese companies likely to globalize fastest are those in categories where heritage matters less, such as consumer tech, EVs, mobile commerce, AI, and gaming.
为了加速全球布局,一些公司收购了现成的传统资产——安踏收购了斐乐(FILA)和亚玛芬体育(Amer Sports);吉利收购了沃尔沃的瑞典血统和伦敦出租车;上海投资集团复星收购了地中海俱乐部(Club Med)忠诚的客户群。"我们无法一夜之间创造出那种几百年打磨工艺的品牌,"狮石资本(LionRock Capital)创始合伙人丹尼尔·曾(Daniel Tseung)说,他收购了英国鞋品牌其乐(Clarks)和北欧户外运动公司火柴棍(Haglöfs),两者都有一百多年历史。最有可能最快全球化的中国公司,是那些传统资产不那么重要的品类中的公司,如消费科技、电动车、移动商务、AI 和游戏。
As more Chinese brands prove they can connect with global audiences, a new generation will lean into storytelling, cultural relevance, and emotional resonance—amplified by China’s strengths in AI and digital marketing. Not every brand will break out, and we expect many will thrive solely at home. We aren’t holding our breath for Chinese music and movies to reach the impact of K-pop and K-drama anytime soon, but we do expect the number of global hits—some engineered, others unexpected—to begin to grow.
随着更多中国品牌证明自己能够与全球受众建立连接,新一代将倚重讲故事、文化相关性和情感共鸣——并被中国在 AI 和数字营销上的优势放大。不是每个品牌都会突围,我们预计许多品牌只会在国内繁荣。我们并不指望中国音乐和电影很快达到 K-pop 和韩剧那样的影响力,但我们确实预计全球爆款的数量——有些是设计出来的,有些是意料之外的——将开始增长。
While the old label was “Made in China,” we may soon start seeing more of “Created in China.”
过去的标签是"中国制造",而我们可能很快就会看到更多的"中国创造"。